962 | | for (int j = 0; j < numactors; ++j) { |
963 | | for (int i = 0; i < numactors; ++i) { |
964 | | int sc_actor1 = _sortedActors[j]->_pos.y - _sortedActors[j]->_layer * 2000; |
965 | | int sc_actor2 = _sortedActors[i]->_pos.y - _sortedActors[i]->_layer * 2000; |
966 | | if (sc_actor1 < sc_actor2) { |
967 | | SWAP(_sortedActors[i], _sortedActors[j]); |
| 962 | if (_gameId == GID_SAMNMAX) { |
| 963 | for (int j = 0; j < numactors; ++j) { |
| 964 | for (int i = 0; i < numactors; ++i) { |
| 965 | int actor1_y = _sortedActors[j]->_pos.y; |
| 966 | int actor2_y = _sortedActors[i]->_pos.y; |
| 967 | if (actor1_y < actor2_y) { |
| 968 | SWAP(_sortedActors[i], _sortedActors[j]); |
| 969 | } else if (actor1_y == actor2_y) { |
| 970 | if ((j > i && _sortedActors[j] < _sortedActors[i]) || (j < i && _sortedActors[j] > _sortedActors[i])) { |
| 971 | SWAP(_sortedActors[i], _sortedActors[j]); |
| 972 | } |
| 973 | } |
| 974 | } |
| 975 | } |
| 976 | } else { |
| 977 | for (int j = 0; j < numactors; ++j) { |
| 978 | for (int i = 0; i < numactors; ++i) { |
| 979 | int sc_actor1 = _sortedActors[j]->_pos.y - _sortedActors[j]->_layer * 2000; |
| 980 | int sc_actor2 = _sortedActors[i]->_pos.y - _sortedActors[i]->_layer * 2000; |
| 981 | if (sc_actor1 < sc_actor2) { |
| 982 | SWAP(_sortedActors[i], _sortedActors[j]); |
| 983 | } |