Ticket #1716: script-1.txt

File script-1.txt, 6.1 KB (added by Kirben, 20 years ago)

Script 1 output

Line 
1[0000] (6B) cursorCommand.initCharset(1)
2[0005] (43) VAR_TIMER_NEXT = 6
3[000B] (43) VAR_CUTSCENEEXIT_KEY = 27
4[0011] (43) VAR_RESTART_KEY = 0
5[0017] (43) VAR_PAUSE_KEY = 32
6[001D] (43) VAR_TALKSTOP_KEY = 46
7[0023] (A4) array-150[0] = "Sam & Max Hit the Road, Version 1.0, 10-18-93"
8[0058] (A4) array-93[0] = "Game Paused. Press SPACE to Continue."
9[0086] (A4) array-94[0] = "Are you sure you want to restart? (Y/N)Y"
10[00B7] (A4) array-95[0] = "Are you sure you want to quit? (Y/N)Y"
11[00E5] (A4) array-96[0] = "Save"
12[00F1] (A4) array-97[0] = "Load"
13[00FD] (A4) array-98[0] = "Play"
14[0109] (A4) array-99[0] = "Cancel"
15[0117] (A4) array-100[0] = "Quit"
16[0123] (A4) array-101[0] = "OK"
17[012D] (A4) array-102[0] = "Insert save/load game disk"
18[014F] (A4) array-103[0] = "You must enter a name"
19[016C] (A4) array-104[0] = "The game was NOT saved"
20[018A] (A4) array-105[0] = "The game was NOT loaded"
21[01A9] (A4) array-106[0] = "Saving"
22[01B7] (A4) array-107[0] = "Loading"
23[01C6] (A4) array-108[0] = "Name your SAVE game"
24[01E1] (A4) array-109[0] = "Select a game to LOAD"
25[01FE] (A4) array-117[0] = "Sam & Max Hit the Road"
26[021C] (6E) setClass(995,[150])
27[0226] (6E) setClass(996,[150])
28[0230] (BC) dimArray.int(110,44)
29[0237] (47) array-110[0] = 7
30[0240] (47) array-110[1] = 0
31[0249] (47) array-110[2] = 8
32[0252] (47) array-110[3] = 0
33[025B] (47) array-110[4] = 7
34[0264] (47) array-110[5] = 8
35[026D] (47) array-110[6] = 14
36[0276] (47) array-110[7] = 7
37[027F] (47) array-110[8] = 0
38[0288] (47) array-110[9] = 7
39[0291] (47) array-110[10] = 8
40[029A] (47) array-110[11] = 14
41[02A3] (47) array-110[12] = 7
42[02AC] (47) array-110[13] = 15
43[02B5] (47) array-110[14] = 8
44[02BE] (47) array-110[15] = 15
45[02C7] (47) array-110[16] = 8
46[02D0] (47) array-110[17] = 15
47[02D9] (47) array-110[18] = 8
48[02E2] (47) array-110[19] = 15
49[02EB] (47) array-110[20] = 8
50[02F4] (47) array-110[21] = 8
51[02FD] (47) array-110[22] = 15
52[0306] (47) array-110[23] = 8
53[030F] (47) array-110[24] = 15
54[0318] (47) array-110[25] = 8
55[0321] (47) array-110[26] = 7
56[032A] (47) array-110[27] = 15
57[0333] (47) array-110[28] = 8
58[033C] (47) array-110[29] = 15
59[0345] (47) array-110[30] = 8
60[034E] (47) array-110[31] = 4
61[0357] (47) array-110[32] = 7
62[0360] (47) array-110[33] = 15
63[0369] (47) array-110[34] = 8
64[0372] (47) array-110[35] = 15
65[037B] (47) array-110[36] = 8
66[0384] (47) array-110[37] = 8
67[038D] (47) array-110[38] = 7
68[0396] (47) array-110[39] = 15
69[039F] (47) array-110[40] = 8
70[03A8] (47) array-110[41] = 15
71[03B1] (47) array-110[42] = 8
72[03BA] (43) VAR_CUTSCENEEXIT_KEY = 27
73[03C0] (43) VAR_PAUSE_KEY = 32
74[03C6] (43) VAR_MAINMENU_KEY = 0
75[03CC] (C9) kernelSetFunctions.setSaveSound([1])
76[03D6] (5D) if (VAR_HEAPSPACE < 340) {
77[03E0] (B7) printSystem.begin()
78[03E2] (B7) printSystem.msg("Warning! More free memory needed! Consult ref card!")
79[041A] (**) }
80[041A] (43) VAR_CHARINC = 3
81[0420] (43) VAR_CUTSCENE_START_SCRIPT = 3
82[0426] (43) VAR_CUTSCENE_END_SCRIPT = 4
83[042C] (43) VAR_ENTRY_SCRIPT2 = 5
84[0432] (43) VAR_EXIT_SCRIPT = 6
85[0438] (43) VAR_VERB_SCRIPT = 0
86[043E] (43) var175 = 19
87[0444] (43) VAR_SENTENCE_SCRIPT = 50
88[044A] (43) VAR_NUM_ACTOR = 19
89[0450] (43) VAR_INVENTORY_SCRIPT = 52
90[0456] (9C) roomOps.screenEffect(257)
91[045B] (43) VAR_MAINMENU_KEY = 319
92[0461] (6B) cursorCommand.initCharset(2)
93[0466] (43) var177 = 889
94[046C] (6B) cursorCommand.setCursorImg(var177,92)
95[0474] (47) array-178[1] = 879
96[047D] (47) array-178[2] = 880
97[0486] (47) array-178[3] = 881
98[048F] (47) array-178[4] = 882
99[0498] (47) array-178[5] = 888
100[04A1] (43) var132 = 5
101[04A7] (43) var130 = VAR_CHARINC
102[04AD] (43) var133 = 1
103[04B3] (43) var134 = 1
104[04B9] (43) var135 = 1
105[04BF] (43) var136 = 1
106[04C5] (43) var137 = 4
107[04CB] (43) var138 = 12
108[04D1] (43) var139 = 40
109[04D7] (43) var140 = 10
110[04DD] (43) var141 = 1
111[04E3] (43) var142 = 2
112[04E9] (43) VAR_EGO = 2
113[04EF] (43) bitvar76 = 1
114[04F5] (43) var222 = 55
115[04FB] (43) var223 = 30
116[0501] (6B) cursorCommand.cursorOn()
117[0503] (6B) cursorCommand.userPutOn()
118[0505] (9D) actorOps.setCurActor(2)
119[050A] (9D) actorOps.init()
120[050C] (9D) actorOps.setCostume(2)
121[0511] (9D) actorOps.setTalkColor(6)
122[0516] (9D) actorOps.setTalkPos(0,-110)
123[051E] (9D) actorOps.setCurActor(3)
124[0523] (9D) actorOps.init()
125[0525] (9D) actorOps.setCostume(3)
126[052A] (84) pickupObject(35,1)
127[0531] (43) var205 = 6
128[0537] (47) array-195[0] = 997
129[0540] (47) array-195[1] = 998
130[0549] (47) array-195[2] = 1001
131[0552] (47) array-195[3] = 999
132[055B] (47) array-188[0] = 997
133[0564] (47) array-188[1] = 998
134[056D] (47) array-188[2] = 1001
135[0576] (47) array-188[3] = 999
136[057F] (43) var189 = 3
137[0585] (5F) startScriptQuick(17,[2,1008])
138[0592] (43) bitvar226 = 1
139[0598] (47) array-314[1] = 37
140[05A1] (47) array-314[2] = 80
141[05AA] (47) array-314[3] = 268
142[05B3] (47) array-315[1] = 11
143[05BC] (47) array-315[2] = 190
144[05C5] (47) array-315[3] = 252
145[05CE] (47) array-316[1] = 0
146[05D7] (47) array-316[2] = 174
147[05E0] (47) array-316[3] = 174
148[05E9] (47) array-317[1] = 70
149[05F2] (47) array-317[2] = 100
150[05FB] (47) array-317[3] = 208
151[0604] (47) array-318[1] = 40
152[060D] (47) array-318[2] = 170
153[0616] (47) array-318[3] = 213
154[061F] (47) array-319[1] = 124
155[0628] (47) array-319[2] = 109
156[0631] (47) array-319[3] = 98
157[063A] (47) array-319[4] = 68
158[0643] (47) array-319[5] = 60
159[064C] (47) array-320[1] = 108
160[0655] (47) array-320[2] = 97
161[065E] (47) array-320[3] = 69
162[0667] (47) array-320[4] = 58
163[0670] (47) array-320[5] = 46
164[0679] (43) var309 = 1
165[067F] (43) var310 = 3
166[0685] (43) var311 = 3
167[068B] (43) var312 = 1
168[0691] (43) var313 = 3
169[0697] (43) var249 = 3
170[069D] (9D) actorOps.setCurActor(1)
171[06A2] (9D) actorOps.init()
172[06A4] (9D) actorOps.setCostume(1)
173[06A9] (9D) actorOps.setIgnoreBoxes()
174[06AB] (7F) putActorInXY(1,0,200,7)
175[06B8] (82) animateActor(1,250)
176[06BF] (43) VAR_SAVELOAD_SCRIPT = 33
177[06C5] (43) VAR_SAVELOAD_SCRIPT2 = 34
178[06CB] (5E) startScript(0,30,[])
179[06D5] (5D) if (localvar0 == -1) {
180[06DF] (43) bitvar223 = 1
181[06E5] (7B) loadRoom(1)
182[06E9] (73) } else {
183[06EC] (7B) loadRoom(71)
184[06F0] (**) }
185[06F0] (66) stopObjectCodeB()
186END