| 1 | Index: scumm/sound.cpp
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| 2 | ===================================================================
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| 3 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
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| 4 | retrieving revision 1.355
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| 5 | diff -u -r1.355 sound.cpp
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| 6 | --- scumm/sound.cpp 19 Jul 2004 10:50:52 -0000 1.355
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| 7 | +++ scumm/sound.cpp 21 Jul 2004 07:38:08 -0000
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| 8 | @@ -69,6 +69,7 @@
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| 9 | _endOfMouthSync(false),
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| 10 | _curSoundPos(0),
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| 11 | _overrideFreq(0),
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| 12 | + _curSndMode(0),
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| 13 | _currentCDSound(0),
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| 14 | _currentMusic(0),
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| 15 | _soundsPaused(false),
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| 16 | @@ -628,10 +629,14 @@
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| 17 | // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song
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| 18 | // from being interrupted.
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| 19 |
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| 20 | - if (mode == 1 && (_vm->_gameId == GID_TENTACLE
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| 21 | - || (_vm->_gameId == GID_SAMNMAX && !_vm->isScriptRunning(99)))) {
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| 22 | - id = 777777;
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| 23 | - _vm->_mixer->stopID(id);
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| 24 | + if (mode == 1 && (_vm->_gameId == GID_TENTACLE || (_vm->_gameId == GID_SAMNMAX))) {
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| 25 | + if (_curSndMode == 1) {
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| 26 | + _vm->_mixer->stopHandle(_sfx1ChannelHandle);
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| 27 | + handle = (&_sfx1ChannelHandle);
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| 28 | + } else {
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| 29 | + _vm->_mixer->stopHandle(_sfx0ChannelHandle);
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| 30 | + handle = (&_sfx0ChannelHandle);
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| 31 | + }
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| 32 | }
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| 33 |
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| 34 | if (b > 8) {
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| 35 | @@ -874,7 +879,7 @@
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| 36 | }
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| 37 | }
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| 38 |
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| 39 | -void Sound::talkSound(uint32 a, uint32 b, int mode, int frame) {
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| 40 | +void Sound::talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode) {
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| 41 | if (mode == 1) {
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| 42 | _talk_sound_a1 = a;
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| 43 | _talk_sound_b1 = b;
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| 44 | @@ -883,6 +888,7 @@
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| 45 | _talk_sound_b2 = b;
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| 46 | }
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| 47 |
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| 48 | + _curSndMode = sndMode;
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| 49 | _talk_sound_frame = frame;
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| 50 | _talk_sound_mode |= mode;
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| 51 | }
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| 52 | Index: scumm/sound.h
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| 53 | ===================================================================
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| 54 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.h,v
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| 55 | retrieving revision 1.68
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| 56 | diff -u -r1.68 sound.h
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| 57 | --- scumm/sound.h 14 Jul 2004 07:29:09 -0000 1.68
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| 58 | +++ scumm/sound.h 21 Jul 2004 07:38:08 -0000
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| 59 | @@ -71,12 +71,15 @@
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| 60 | uint _curSoundPos;
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| 61 |
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| 62 | int _overrideFreq;
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| 63 | + int _curSndMode;
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| 64 |
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| 65 | int _currentCDSound;
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| 66 | int _currentMusic;
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| 67 | public:
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| 68 | PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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| 69 | PlayingSoundHandle _musicChannelHandle; // Handle of mixer channel music is on
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| 70 | + PlayingSoundHandle _sfx0ChannelHandle; // Handle of first sfx channel
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| 71 | + PlayingSoundHandle _sfx1ChannelHandle; // Handle of second sfx channel
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| 72 |
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| 73 | bool _soundsPaused;
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| 74 | byte _sfxMode;
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| 75 | @@ -97,7 +100,7 @@
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| 76 | void stopSound(int a);
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| 77 | void stopAllSounds();
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| 78 | void soundKludge(int *list, int num);
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| 79 | - void talkSound(uint32 a, uint32 b, int mode, int frame);
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| 80 | + void talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode = 1);
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| 81 | void setupSound();
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| 82 | void pauseSounds(bool pause);
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| 83 |
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| 84 | Index: scumm/string.cpp
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| 85 | ===================================================================
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| 86 | RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
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| 87 | retrieving revision 1.226
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| 88 | diff -u -r1.226 string.cpp
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| 89 | --- scumm/string.cpp 18 Jul 2004 22:29:21 -0000 1.226
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| 90 | +++ scumm/string.cpp 21 Jul 2004 07:38:09 -0000
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| 91 | @@ -54,8 +54,10 @@
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| 92 | // and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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| 93 | // FIXME: There are other VAR_V6_SOUNDMODE states, as
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| 94 | // mentioned in the patch. FIXME after iMUSE is done.
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| 95 | - if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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| 96 | - _sound->talkSound(a, b, 1, -1);
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| 97 | + if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2)) {
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| 98 | + int sndMode = VAR(VAR_V6_SOUNDMODE);
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| 99 | + _sound->talkSound(a, b, 1, -1, sndMode);
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| 100 | + }
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| 101 | }
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| 102 | }
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| 103 |
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