1 | Index: scumm/sound.cpp
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2 | ===================================================================
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3 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
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4 | retrieving revision 1.355
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5 | diff -u -r1.355 sound.cpp
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6 | --- scumm/sound.cpp 19 Jul 2004 10:50:52 -0000 1.355
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7 | +++ scumm/sound.cpp 21 Jul 2004 07:38:08 -0000
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8 | @@ -69,6 +69,7 @@
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9 | _endOfMouthSync(false),
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10 | _curSoundPos(0),
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11 | _overrideFreq(0),
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12 | + _curSndMode(0),
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13 | _currentCDSound(0),
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14 | _currentMusic(0),
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15 | _soundsPaused(false),
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16 | @@ -628,10 +629,14 @@
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17 | // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song
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18 | // from being interrupted.
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19 |
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20 | - if (mode == 1 && (_vm->_gameId == GID_TENTACLE
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21 | - || (_vm->_gameId == GID_SAMNMAX && !_vm->isScriptRunning(99)))) {
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22 | - id = 777777;
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23 | - _vm->_mixer->stopID(id);
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24 | + if (mode == 1 && (_vm->_gameId == GID_TENTACLE || (_vm->_gameId == GID_SAMNMAX))) {
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25 | + if (_curSndMode == 1) {
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26 | + _vm->_mixer->stopHandle(_sfx1ChannelHandle);
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27 | + handle = (&_sfx1ChannelHandle);
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28 | + } else {
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29 | + _vm->_mixer->stopHandle(_sfx0ChannelHandle);
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30 | + handle = (&_sfx0ChannelHandle);
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31 | + }
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32 | }
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33 |
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34 | if (b > 8) {
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35 | @@ -874,7 +879,7 @@
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36 | }
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37 | }
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38 |
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39 | -void Sound::talkSound(uint32 a, uint32 b, int mode, int frame) {
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40 | +void Sound::talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode) {
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41 | if (mode == 1) {
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42 | _talk_sound_a1 = a;
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43 | _talk_sound_b1 = b;
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44 | @@ -883,6 +888,7 @@
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45 | _talk_sound_b2 = b;
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46 | }
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47 |
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48 | + _curSndMode = sndMode;
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49 | _talk_sound_frame = frame;
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50 | _talk_sound_mode |= mode;
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51 | }
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52 | Index: scumm/sound.h
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53 | ===================================================================
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54 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.h,v
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55 | retrieving revision 1.68
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56 | diff -u -r1.68 sound.h
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57 | --- scumm/sound.h 14 Jul 2004 07:29:09 -0000 1.68
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58 | +++ scumm/sound.h 21 Jul 2004 07:38:08 -0000
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59 | @@ -71,12 +71,15 @@
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60 | uint _curSoundPos;
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61 |
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62 | int _overrideFreq;
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63 | + int _curSndMode;
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64 |
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65 | int _currentCDSound;
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66 | int _currentMusic;
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67 | public:
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68 | PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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69 | PlayingSoundHandle _musicChannelHandle; // Handle of mixer channel music is on
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70 | + PlayingSoundHandle _sfx0ChannelHandle; // Handle of first sfx channel
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71 | + PlayingSoundHandle _sfx1ChannelHandle; // Handle of second sfx channel
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72 |
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73 | bool _soundsPaused;
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74 | byte _sfxMode;
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75 | @@ -97,7 +100,7 @@
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76 | void stopSound(int a);
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77 | void stopAllSounds();
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78 | void soundKludge(int *list, int num);
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79 | - void talkSound(uint32 a, uint32 b, int mode, int frame);
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80 | + void talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode = 1);
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81 | void setupSound();
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82 | void pauseSounds(bool pause);
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83 |
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84 | Index: scumm/string.cpp
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85 | ===================================================================
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86 | RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
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87 | retrieving revision 1.226
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88 | diff -u -r1.226 string.cpp
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89 | --- scumm/string.cpp 18 Jul 2004 22:29:21 -0000 1.226
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90 | +++ scumm/string.cpp 21 Jul 2004 07:38:09 -0000
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91 | @@ -54,8 +54,10 @@
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92 | // and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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93 | // FIXME: There are other VAR_V6_SOUNDMODE states, as
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94 | // mentioned in the patch. FIXME after iMUSE is done.
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95 | - if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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96 | - _sound->talkSound(a, b, 1, -1);
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97 | + if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2)) {
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98 | + int sndMode = VAR(VAR_V6_SOUNDMODE);
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99 | + _sound->talkSound(a, b, 1, -1, sndMode);
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100 | + }
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101 | }
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102 | }
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103 |
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